Name |
Description |
JP |
Job |
Move +1 |
Move up +1 |
200 |
Squire |
Treasure Hunter |
Find hidden items after moving |
100 |
Chemist |
Jump +1 |
Jump up +1 |
200 |
Archer |
Lifefont |
Recover some HP after moving |
300 |
Monk |
Teleport |
Move anywhere on field. (May fail if you move too far.) |
600 |
Time Mage |
Levitate |
Causes permanent Float |
540 |
Time Mage |
Move +2 |
Move up +2 |
520 |
Thief |
Jump +2 |
Jump up +2 |
480 |
Thief |
Ignore Weather |
Negates all effects of thunder storms |
200 |
Mystic |
Manafont |
Recover some MP after moving |
350 |
Mystic |
Ignore Terrain |
Negates all move penalties cuased by terrain |
220 |
Geomancer |
Lavawalking |
Can move over and stop on lava |
150 |
Geomancer |
Ignore Height |
Jump to any height |
150 |
Dragoon |
Waterwalking |
Can move over and stop on water |
300 |
Samurai |
Waterwalking |
Negates all move penalties caused by water |
420 |
Ninja |
Accrue Exp |
Gain 1 EXP per square traveled |
400 |
Arithmetician |
Accrue JP |
Gain 2 JP per square traveled |
400 |
Arithmetician |
Jump +3 |
Jump up +3 |
1,000 |
Dancer Dark Knight |
Fly |
Height becomes inconsequential |
1,200 |
Bard Dancer |
Move +3 |
Move up +3 |
1,000 |
Bard Dark Knight |
Name |
Description |
JP |
Job |
Counter Tackle |
Retaliate with a dash attack. |
180 |
Squire |
Auto Potion |
Use weakest potion when hit. |
400 |
Chemist |
Parry |
Use your weapon evade. |
200 |
Knight |
Adrenaline Rush |
Speed Up +1. |
800 |
Archer |
Archer's Bane |
Negates bow/crossbow attacks. |
450 |
Archer |
Critical: Recover HP |
Recovers some HP when in critical. |
500 |
Monk |
Counter |
Retaliate with physical attack. |
300 |
Monk |
First Strike |
Attack before your enemy hits you. |
1,200 |
Monk |
Regenerate |
Causes Regen when attacked. |
400 |
White Mage |
Magick Counter |
Retaliate with identical spell. |
800 |
Black mage |
Critical: Quick |
Boosts CT to 100. |
700 |
Time Mage |
Mana Shield |
MP is lost instead of HP. |
400 |
Time Mage |
Critical: Recover |
Recover some MP when in critical. |
400 |
Summoner |
Vigilance |
Causes Defend action command. |
200 |
Thief |
Gil Snapper |
Gain Gil for every HP lost. |
200 |
Thief |
Sticky Fingers |
Catch and keep thrown items. |
200 |
Thief |
Ear Plug |
Negates effects of speechcraft. |
300 |
Orator |
Absorb MP |
Recover as much MP as the enemy used. |
250 |
Mystic |
Nature's Wrath |
Retaliate with Geomancy. |
300 |
Geomancer |
Dragon Heart |
Causes Reraise. |
560 |
Lancer |
Bonecrusher |
Counter with damage = to max. HP. |
200 |
Samurai |
Shirahadori |
100% chance of evading physical attacks. |
700 |
Samurai |
Vanish |
Casts Invisible on self. |
900 |
Ninja |
Reflexes |
Increases evade. |
400 |
Ninja |
Cup of Life |
Excess HP is shared with allies. |
200 |
Arithmetician |
Soulbind |
Enemy takes half the damage given to you. |
300 |
Arithmetician |
Fury |
Phys. Attack Up +1. |
550 |
Dancer |
Bravery Boost |
Bravery Up +3. |
500 |
Dancer |
Magick Boost |
Mag. Attack Up +1. |
450 |
Bard |
Faith Boost |
Faith Up +3. |
500 |
Bard |
Name |
Description |
JP |
Job |
Equip Axe |
Equip an Axe, regardless of Job. |
170 |
Squire |
Beastmaster |
Nearby allied monsters gain abilities. |
200 |
Squire |
Defend |
Action command used to lessen damage from attacks. |
50 |
Squire |
JP Boost |
Gain 50% more JP in battle. |
250 |
Squire |
Throw Items |
Throw items at a range of 4, regardless of job. |
350 |
Chemist |
Safeguard |
Equipped items cannot be broken or stolen. |
250 |
Chemist |
Reequip |
Action command used to change equipment in battle. |
0 |
Chemist |
Equip Heavy Armor |
Equip heavy armor, regardless of Job. |
500 |
Knight |
Equip Shield |
Equip a shield, regardless of Job. |
250 |
Knight |
Equip Sword |
Equip a sword, regardless of Job. |
400 |
Knight |
Equip Crossbow |
Equip a Crossbow, regardless of job. |
350 |
Archer |
Concentration |
100% success rate with Phys. Attacks |
400 |
Archer |
Brawler |
Increase damage caused by bare fists by 50%. |
200 |
Monk |
Arcane Defense |
Greater resistance to magick attacks. |
400 |
White Mage |
Arcane Strength |
Increase magick attack damage by 33%. |
400 |
Wizard |
Swiftness |
Charge time is shortened. |
800 |
Time Mage |
Half MP |
Use half the MP when casting magick. |
900 |
Summoner |
Poach |
Monster is automatically poached when defeated. |
200 |
Thief |
Equip Gun |
Equip a gun regardless of Job. |
750 |
Orator |
Tame |
Causes Entice on monsters when critical. |
450 |
Orator |
Beast Tongue |
Use speechcraft on monsters, regardless of job. |
100 |
Orator |
Defense Boost |
Receive 33% less damage from physical attacks. |
400 |
Mystic |
Attack Boost |
Increases effectiveness of physical attack damage. |
400 |
Geomancer |
Equip Polearms |
Equip a Polearm regardless of job. |
400 |
Dragoon |
Equip Katana |
Equip a Katana, regardless of job. |
400 |
Samurai |
Doublehand |
Hold weapon with both hands, doubling damage dealt. |
900 |
Samurai |
Dual Wield |
Equip two of certain weapons. |
900 |
Ninja |
Exp Boost |
Gain 50% more Exp in battle. |
350 |
Arithmetician |
HP Boost |
Raises max. HP 20%. |
2000 |
Dark Knight |
Vehemence |
Increase damage inflicted and received by 1.5. |
400 |
Dark Knight |